Behind the Scenes: Alien Containment Lab



My title is Marton, and I’m a 3D artist from Hungary presently finding out mechanical engineering in Denmark. I began studying Blender about 5 years in the past, and ever since then, I’ve created no matter I might think about. I simply love the facet that so long as I can think about it, I can create it in Blender with ample time.


Imagine it or not, this scene was impressed by an image of a hen with no beak. Yep, that is it! The remainder simply appeared like a becoming atmosphere, and I wished one thing that tells a narrative.


The primary a part of the scene that I created was the alien sculpt. This was the primary time I had created something advanced with the sculpting instruments in Blender, however surprisingly, it was fairly simple. After ending the sculpt, I remeshed it (I am too lazy for handbook retopo).


To texture the alien, I used texture portray, which, because it seems, is actually helpful, and I do not know why I have not used it earlier than. Among the picture textures I used are photographs of a mango…

The water materials appears one thing like this:

It is one thing that I’ve beforehand made and I exploit it often at any time when I want water.

As for the bubbles, they’re simply particles. I added particles to all the things that was within the water, in addition to some floating round.

The bubbles had been a bit overwhelming for my potato PC, so I solely made them seem within the last render. As for the bubble materials, it is merely a glass shader with an IOR of 0.


After the alien was full, I appended it to a brand new file and began constructing a scene round it. I had these warehouse asset kits mendacity round in my asset library, and this appeared like an ideal likelihood to make use of them.

After I had a primary format of the scene, I began to consider what different objects would look good within the scene and the way the alien would truly match into it. That is the place I had the thought to place the aliens (Larry & Barry) right into a vat of fluid. This may additionally enable me to have some good photographs with bubbles and dispersion.


After the scene was executed and I had all of the objects positioned, I simply fooled round with the digital camera to search out fascinating compositions that confirmed what I wished to indicate the viewer. I additionally added some bloom and lens distortion within the compositor.

After the renders, I used Lightroom to the touch up the colours and added grain to the picture, which actually put the shine on it. Here is an instance of the picture earlier than the Lightroom touch-up:

As I stated, including some grain and growing the distinction actually makes the pictures pop.

RENDER – Alien Containment Lab

Thanks for studying. Be at liberty to ask any questions, and in case you like my work, observe me on social media. Have day!

Concerning the Artist                       

Marton, a 3D artwork hobbyist from Hungary, presently finding out mechanical engineering in Denmark.