Behind the Scenes: Watermelon Chickens


Hello, Pixel_Lime right here. I am from Ukraine and I’ll quickly be turning 23 years previous.

I’ve been finding out 3D graphics since I used to be 14-15 years previous, however I wasn’t keen about it. I used to be extra desirous about drawing on paper and portray on canvas. I assumed that if I discovered how to attract in 2D, it will be simpler for me to be taught 3D.

In 2021, once I turned 21, I turned actually desirous about 3D and determined to be taught Blender as a result of it is open supply and has improved a lot since I first tried it a few years in the past. In all probability one of the primary causes I selected Blender is the Grease Pencil and the power to stylize 3D in cool methods.


I have never executed any artistic work since February 24, 2022, when the Russian invasion of Ukraine modified the whole lot. It is laborious to get impressed in a state of affairs like this.

Nonetheless, as 2023 started, I wished to create one thing new in Blender.

I used to be impressed by the lovable illustration by stefscribbles.


I modeled objects utilizing easy varieties.

The top, ears, tail, costume, legs, arms, watermelons, leaves, and different parts had been made as separate objects to make it simpler to animate later.


I like to attract textures myself, so all textures had been hand-painted within the Texture Paint tab. I attempted to attract the textures in order that they seemed like the unique illustration.

I hope the Blender builders will add layers to the Texture Paint quickly as a result of it isn’t handy to attract the whole lot on a single layer.

So as to add extra particulars and make the strokes appear to be an actual brush, I used the comb pack by Omar Faruq Tawsif. This method made the objects look much less flat.


Including Grease Pencil strokes is my favourite step. I actually love utilizing Grease Pencil in Blender.

To make the strokes keep on with the objects whereas drawing, I set it up like this:

I added the Noise modifier to animate Grease Pencil strokes. (For the scared watermelon-chicken, I used three steps to make it twitch quicker.)


To finish the cartoonization of the fashions, I added an overview.

If you do not know how one can create an overview in Blender, take a look at this video; it helped me at one time.

Right here is the characters with the define:


I like how the Grease Pencil strokes look in Cycles; they appear just a bit higher than in Eevee, particularly when the strokes undergo the objects. Nonetheless, rendering in Cycles with an overview provides a visible bug 😢.

To repair this concern, I used nodes to create the define materials.


I prefer it when my artwork appears to be like vivid, and including some wiggle provides a way of liveliness. I used the Easy Deform modifier in Stretch mode to deform and animate every object.

The Grease Pencil’s Noise modifier helped me as as a information for animating the objects, syncing the animation with it.

To make the wiggling appear to be a frame-by-frame animation, I used Fixed Interpolation Mode.

To keep away from animating a variety of frames, I used the Cycles modifier within the Dope Sheet window.


You may also test it out on Sketchfab, but it surely’s too dangerous that I can not export animations there 😞

And that is it. Thanks for studying my article.

I hope you’ve gotten a pleasant day!

In regards to the Artist

Pixel_Lime, a 3D artist and lover of stylized 3D from Ukraine, at present seeking inspiration.