Hello, Pixel_Lime right here. I am from Ukraine and I’ll quickly be turning 23 years previous.
I’ve been finding out 3D graphics since I used to be 14-15 years previous, however I wasn’t keen about it. I used to be extra desirous about drawing on paper and portray on canvas. I assumed that if I discovered how to attract in 2D, it will be simpler for me to be taught 3D.
In 2021, once I turned 21, I turned actually desirous about 3D and determined to be taught Blender as a result of it is open supply and has improved a lot since I first tried it a few years in the past. In all probability one of the primary causes I selected Blender is the Grease Pencil and the power to stylize 3D in cool methods.
I have never executed any artistic work since February 24, 2022, when the Russian invasion of Ukraine modified the whole lot. It is laborious to get impressed in a state of affairs like this.
Nonetheless, as 2023 started, I wished to create one thing new in Blender.
I used to be impressed by the lovable illustration by stefscribbles.
watermelon ? pic.twitter.com/Uo7crWZoMM
— Stef (@stefscribbles) July 16, 2020
I modeled objects utilizing easy varieties.
The top, ears, tail, costume, legs, arms, watermelons, leaves, and different parts had been made as separate objects to make it simpler to animate later.
I like to attract textures myself, so all textures had been hand-painted within the Texture Paint tab. I attempted to attract the textures in order that they seemed like the unique illustration.
I hope the Blender builders will add layers to the Texture Paint quickly as a result of it isn’t handy to attract the whole lot on a single layer.
So as to add extra particulars and make the strokes appear to be an actual brush, I used the comb pack by Omar Faruq Tawsif. This method made the objects look much less flat.
Including Grease Pencil strokes is my favourite step. I actually love utilizing Grease Pencil in Blender.
To make the strokes keep on with the objects whereas drawing, I set it up like this:
I added the Noise modifier to animate Grease Pencil strokes. (For the scared watermelon-chicken, I used three steps to make it twitch quicker.)
To finish the cartoonization of the fashions, I added an overview.
If you do not know how one can create an overview in Blender, take a look at this video; it helped me at one time.
Right here is the characters with the define:
I like how the Grease Pencil strokes look in Cycles; they appear just a bit higher than in Eevee, particularly when the strokes undergo the objects. Nonetheless, rendering in Cycles with an overview provides a visible bug 😢.
To repair this concern, I used nodes to create the define materials.
I prefer it when my artwork appears to be like vivid, and including some wiggle provides a way of liveliness. I used the Easy Deform modifier in Stretch mode to deform and animate every object.
The Grease Pencil’s Noise modifier helped me as as a information for animating the objects, syncing the animation with it.
To make the wiggling appear to be a frame-by-frame animation, I used Fixed Interpolation Mode.
To keep away from animating a variety of frames, I used the Cycles modifier within the Dope Sheet window.
You may also test it out on Sketchfab, but it surely’s too dangerous that I can not export animations there 😞
And that is it. Thanks for studying my article.
I hope you’ve gotten a pleasant day!
In regards to the Artist
Pixel_Lime, a 3D artist and lover of stylized 3D from Ukraine, at present seeking inspiration.